The objective of this section of the course was to pass on to us the knowledge of what the creative industries were, how they are structured and where to go to find further information.
This section also covered subjects such as:
- Health and Safety at Work
- Copyright Designs & Patents Act 1988
- The Digital Economy Act 2010
- Intellectual Property
- PPL and PRS licencing and revenue collections
As a mature student I’ve an advantage over my younger peers in that in many of my working roles I have carried direct personal responsibility for many of the topics in this section of the course. I’ve spent in excess of thirty years employed within the marketing, sales and commercial functions of businesses ranging from blue-chip household names, through to SME’s where I have been the Commercial Director. I have negotiated multi-million pound contracts as part of my role as Management Consultant toseverl blue-chip companies. (Sadly, those contracts weren’t for my services…not at that value anyway.)
I’m also currently the Chair of a Musical Theatre Charity.
The Creative Industries were defined as including:
Games; Theatre; Art; Music; Film; TV; Dance; Fashion; Content Creation; Animation; Advertising; Architecture; Performing Arts; Crafts; Publishing.
Of the organisations listed I’ve come to realise that the one which interests me most is the creativity of Architecture. That’s as a result of the knowledge I have gained from the Acoustics section of the course. I now understand the importance of acoustics to the ambience of a space/room and how that room can be designed and treated for it’s purpose.